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luttje / Key2Joy / 6602636543

22 Oct 2023 08:16AM UTC coverage: 44.104% (-8.4%) from 52.519%
6602636543

Pull #50

github

web-flow
Merge cf342a7b3 into 14b7ce9a7
Pull Request #50: Add XInput in preparation for gamepad triggers + add xmldoc

764 of 2383 branches covered (0.0%)

Branch coverage included in aggregate %.

3060 of 3060 new or added lines in 106 files covered. (100.0%)

3896 of 8183 relevant lines covered (47.61%)

15812.68 hits per line

Source File
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0.0
/Core/Key2Joy.Core/LowLevelInput/XInput/XInputState.cs
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using System;
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using System.Runtime.InteropServices;
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namespace Key2Joy.LowLevelInput.XInput;
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/// <summary>
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/// Represents the state of an Xbox 360 controller.
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/// </summary>
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/// <remarks>
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/// The <see cref="PacketNumber"/> member is incremented only if the status of the controller has changed since the controller was last polled.
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/// </remarks>
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[StructLayout(LayoutKind.Explicit)]
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public struct XInputState : IEquatable<XInputState>
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{
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    /// <summary>
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    /// State packet number. Indicates whether there have been any changes in the state of the controller.
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    /// If the <see cref="PacketNumber"/> member is the same in sequentially returned XInputState structures, the controller state has not changed.
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    /// </summary>
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    [FieldOffset(0)]
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    public int PacketNumber;
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    /// <summary>
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    /// XINPUT_GAMEPAD structure containing the current state of an Xbox 360 Controller.
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    /// </summary>
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    [FieldOffset(4)]
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    public XInputGamePad Gamepad;
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    /// <summary>
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    /// Copies the state from another XInputState object.
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    /// </summary>
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    /// <param name="source">The source XInputState to copy from.</param>
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    public void Copy(XInputState source)
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    {
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        this.PacketNumber = source.PacketNumber;
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        this.Gamepad.Copy(source.Gamepad);
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    }
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    /// <inheritdoc/>
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    public override readonly bool Equals(object obj)
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        => obj is XInputState state && this.Equals(state);
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    /// <inheritdoc/>
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    public readonly bool Equals(XInputState other)
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        => this.PacketNumber == other.PacketNumber
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        && this.Gamepad.Equals(other.Gamepad);
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    /// <inheritdoc/>
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    public override int GetHashCode()
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    {
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        var hashCode = -1459879740;
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        hashCode = (hashCode * -1521134295) + this.PacketNumber.GetHashCode();
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        hashCode = (hashCode * -1521134295) + this.Gamepad.GetHashCode();
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        return hashCode;
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    }
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}
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