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luttje / Key2Joy / 6602636543

22 Oct 2023 08:16AM UTC coverage: 44.104% (-8.4%) from 52.519%
6602636543

Pull #50

github

web-flow
Merge cf342a7b3 into 14b7ce9a7
Pull Request #50: Add XInput in preparation for gamepad triggers + add xmldoc

764 of 2383 branches covered (0.0%)

Branch coverage included in aggregate %.

3060 of 3060 new or added lines in 106 files covered. (100.0%)

3896 of 8183 relevant lines covered (47.61%)

15812.68 hits per line

Source File
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0.0
/Core/Key2Joy.Core/LowLevelInput/XInput/XInputCapabilities.cs
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using System;
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using System.Runtime.InteropServices;
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namespace Key2Joy.LowLevelInput.XInput;
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/// <summary>
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/// Describes the capabilities of a connected controller.
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/// The <see cref="IXInput.XInputGetCapabilities"/> function returns this.
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/// <see href="https://learn.microsoft.com/en-us/windows/win32/api/xinput/ns-xinput-xinput_capabilities"/>
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/// </summary>
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[StructLayout(LayoutKind.Explicit)]
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public struct XInputCapabilities
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{
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    /// <summary>
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    /// Device type. <see cref="Type"/>
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    /// </summary>
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    [MarshalAs(UnmanagedType.I1)]
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    [FieldOffset(0)]
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    public byte RawType;
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    /// <summary>
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    /// Subtype of the game controller. <see cref="SubType"/>
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    /// </summary>
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    [MarshalAs(UnmanagedType.I1)]
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    [FieldOffset(1)]
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    public byte RawSubType;
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    /// <summary>
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    /// Features of the controller.
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    /// </summary>
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    [MarshalAs(UnmanagedType.I2)]
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    [FieldOffset(2)]
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    public short Flags;
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    /// <summary>
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    /// XINPUT_GAMEPAD structure that describes available controller features
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    /// and control resolutions.
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    /// </summary>
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    [FieldOffset(4)]
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    public XInputGamePad Gamepad;
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    /// <summary>
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    /// XINPUT_VIBRATION structure that describes available vibration functionality
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    /// and resolutions.
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    /// </summary>
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    [FieldOffset(16)]
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    public XInputVibration Vibration;
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    /// <summary>
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    /// Device type.
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    /// </summary>
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    public readonly DeviceType Type
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        => (DeviceType)this.RawType;
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    /// <summary>
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    /// Device sub type.
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    /// </summary>
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    public readonly DeviceSubType SubType
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        => Enum.IsDefined(typeof(DeviceSubType), this.RawSubType)
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            ? (DeviceSubType)this.RawSubType
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            : DeviceSubType.XINPUT_DEVSUBTYPE_GAMEPAD;
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    /// <summary>
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    /// The capability flags.
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    /// </summary>
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    public readonly CapabilityFlags CapabilityFlags
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        => (CapabilityFlags)this.Flags;
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}
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