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luttje / Key2Joy / 6517266969

14 Oct 2023 11:05AM UTC coverage: 12.469% (+0.2%) from 12.308%
6517266969

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Implementing plugins for better separation (#39)

* Start implementing plugins for better separation
* massive refactor in attempt to split appdomains for plugins
* (breaks old mapping profiles)
* Fix error when switching from mouse button trigger to keyboard trigger and clicking in the combobox where the mouse button capture textbox is.
* Simplify code by removing legacy
* SImplify grouping actions
* Fix profile and add helpful opposite mapping generator tool
* Change solution hierarchy
* Restrict AppDomain plugins went from Zone.MyComputer -> .Internet
* create keypair in ci
* Install the .NET framework tools
* Run command in workflow
* Plugin permissions. Plugins disabled by default
* update readme (icon is no longer used)
* Plugin action runs in seperated process
* Remove unused dependencies.
* Fix action name display for mapping
* Fix Lua plugin script calls (NOTE: laggy when using MessageBox)
* convert project to sdk style
* Add editorconfig and start cleaning up
* Fix documentation. Update namespaces to match files (breaks profiles)
* Include all projects in tests, disable building docs on debug
* Add messagebox script action
* Add tests for pluginhost
* Remove administrator from window title test
* add some icons to ui
* Add enabling/disabling plugins
* Close plugins when Key2Joy shuts down
* Fix appcommand failing
* Fix plugin permission form crashing. Fix plugin load exception not showing warning
* Handle plugin host closing better when app has crashed
* Seperate host and client logic in remote event subscriber
* Ensure the PluginHost shuts down if the app crashes
* Better error output for plugins
* Fix cmd interop not working, add some tests
* also generate docs on plugins
* Fix build order with docs
* Fix enum script parameters and ensure actions share environment scopes
* Fix _wpftmp folders being created dotnet/wpf#2930
* Fix sequence action. Add disabled trigger/action for unloaded plugins on start... (continued)

180 of 1703 branches covered (0.0%)

Branch coverage included in aggregate %.

6419 of 6419 new or added lines in 207 files covered. (100.0%)

1035 of 8041 relevant lines covered (12.87%)

8445.05 hits per line

Source File
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0.0
/Core/Key2Joy.Core/LowLevelInput/SimulatedMouse.cs
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using System;
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using System.Runtime.InteropServices;
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namespace Key2Joy.LowLevelInput;
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public static class SimulatedMouse
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{
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    private static MOUSEEVENTF TranslateButton(Mouse.Buttons buttons, bool keyUp = false) => buttons switch
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    {
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        Mouse.Buttons.Left => keyUp ? MOUSEEVENTF.LEFTUP : MOUSEEVENTF.LEFTDOWN,
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        Mouse.Buttons.Right => keyUp ? MOUSEEVENTF.RIGHTUP : MOUSEEVENTF.RIGHTDOWN,
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        Mouse.Buttons.Middle => keyUp ? MOUSEEVENTF.MIDDLEUP : MOUSEEVENTF.MIDDLEDOWN,
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        _ => throw new NotImplementedException($"Can't simulate {buttons} yet!"),
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    };
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    public static void PressButton(Mouse.Buttons buttons) => Send(TranslateButton(buttons));
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    public static void ReleaseButton(Mouse.Buttons buttons) => Send(TranslateButton(buttons, true));
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    public static void Send(MOUSEEVENTF mouseFlags, int dx = 0, int dy = 0)
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    {
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        var Inputs = new Simulator.INPUT[1];
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        Simulator.INPUT Input = new()
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        {
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            type = 0 // 0 = Mouse Input
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        };
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        Input.U.mi.dwFlags = mouseFlags;
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        Input.U.mi.dwExtraInfo = UIntPtr.Zero;
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        Input.U.mi.dx = dx;
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        Input.U.mi.dy = dy;
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        Inputs[0] = Input;
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        Simulator.SendInput(1, Inputs, Simulator.INPUT.Size);
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    }
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    public static void Move(int x, int y, Mouse.MoveType moveType)
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    {
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        if (moveType == Mouse.MoveType.Absolute)
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        {
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            Send(
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                MOUSEEVENTF.MOVE | MOUSEEVENTF.ABSOLUTE,
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                Simulator.CalculateAbsoluteCoordinateX(x),
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                Simulator.CalculateAbsoluteCoordinateY(y));
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            return;
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        }
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        Send(
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            MOUSEEVENTF.MOVE,
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            x,
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            y
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        );
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    }
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    [StructLayout(LayoutKind.Sequential)]
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    public struct MOUSEINPUT
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    {
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        public int dx;
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        public int dy;
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        public MouseEventDataXButtons mouseData;
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        public MOUSEEVENTF dwFlags;
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        public uint time;
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        public UIntPtr dwExtraInfo;
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    }
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    [Flags]
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    public enum MouseEventDataXButtons : uint
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    {
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        Nothing = 0x00000000,
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        XBUTTON1 = 0x00000001,
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        XBUTTON2 = 0x00000002
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    }
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    [Flags]
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    public enum MOUSEEVENTF : uint
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    {
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        ABSOLUTE = 0x8000,
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        HWHEEL = 0x01000,
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        MOVE = 0x0001,
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        MOVE_NOCOALESCE = 0x2000,
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        LEFTDOWN = 0x0002,
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        LEFTUP = 0x0004,
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        RIGHTDOWN = 0x0008,
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        RIGHTUP = 0x0010,
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        MIDDLEDOWN = 0x0020,
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        MIDDLEUP = 0x0040,
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        VIRTUALDESK = 0x4000,
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        WHEEL = 0x0800,
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        XDOWN = 0x0080,
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        XUP = 0x0100
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    }
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}
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