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sile-typesetter / sile / 4558108092

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GitHub
Merge 6714a4c3d into ddb6391fb

3 of 3 new or added lines in 2 files covered. (100.0%)

10797 of 15559 relevant lines covered (69.39%)

6602.48 hits per line

Source File
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94.78
/languages/unicode.lua
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local icu = require("justenoughicu")
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local chardata = require("char-def")
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SILE.nodeMakers.base = pl.class({
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    _init = function (self, options)
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      self.contents = {}
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      self.options = options
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      self.token = ""
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      self.lastnode = false
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      self.lasttype = false
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    end,
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    makeToken = function (self)
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      if #self.contents > 0 then
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        coroutine.yield(SILE.shaper:formNnode(self.contents, self.token, self.options))
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        SU.debug("tokenizer", "Token:", self.token)
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        self.contents = {}
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        self.token = ""
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        self.lastnode = "nnode"
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      end
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    end,
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    addToken = function (self, char, item)
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      self.token = self.token .. char
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      table.insert(self.contents, item)
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    end,
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    makeGlue = function (self, item)
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      if SILE.settings:get("typesetter.obeyspaces") or self.lastnode ~= "glue" then
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        SU.debug("tokenizer", "Space node")
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        coroutine.yield(SILE.shaper:makeSpaceNode(self.options, item))
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      end
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      self.lastnode = "glue"
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      self.lasttype = "sp"
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    end,
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    makePenalty = function (self, p)
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      if self.lastnode ~= "penalty" and self.lastnode ~= "glue" then
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        coroutine.yield( SILE.nodefactory.penalty({ penalty = p or 0 }) )
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      end
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      self.lastnode = "penalty"
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    end,
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    iterator = function (_, _)
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      SU.error("Abstract function nodemaker:iterator called", true)
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    end,
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    charData = function (_, char)
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      local cp = SU.codepoint(char)
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      if not chardata[cp] then return {} end
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      return chardata[cp]
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    end,
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    isPunctuation = function (self, char)
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      return self.isPunctuationType[self:charData(char).category]
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    end,
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    isSpace = function (self, char)
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      return self.isSpaceType[self:charData(char).linebreak]
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    end,
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    isBreaking = function (self, char)
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      return self.isBreakingType[self:charData(char).linebreak]
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    end,
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    isQuote = function (self, char)
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      return self.isQuoteType[self:charData(char).linebreak]
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    end
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  })
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SILE.nodeMakers.unicode = pl.class(SILE.nodeMakers.base)
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SILE.nodeMakers.unicode.isWordType = { cm = true }
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SILE.nodeMakers.unicode.isSpaceType = { sp = true }
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SILE.nodeMakers.unicode.isBreakingType = { ba = true, zw = true }
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SILE.nodeMakers.unicode.isPunctuationType = { po = true }
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SILE.nodeMakers.unicode.isQuoteType = {} -- quote linebreak category is ambiguous depending on the language
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function SILE.nodeMakers.unicode:dealWith (item)
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  local char = item.text
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  local cp = SU.codepoint(char)
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  local thistype = chardata[cp] and chardata[cp].linebreak
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  if self:isSpace(item.text) then
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    self:makeToken()
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    self:makeGlue(item)
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  elseif self:isBreaking(item.text) then
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    self:addToken(char, item)
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    self:makeToken()
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    self:makePenalty(0)
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  elseif self:isQuote(item.text) then
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    self:addToken(char, item)
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    self:makeToken()
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  elseif self.lasttype and (thistype and thistype ~= self.lasttype and not self.isWordType[thistype]) then
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    self:addToken(char, item)
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  else
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    self:letterspace()
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    self:addToken(char, item)
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  end
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  self.lasttype = thistype
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end
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function SILE.nodeMakers.unicode:handleInitialGlue (items)
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  local i = 1
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  while i <= #items do
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    local item = items[i]
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    if self:isSpace(item.text) then self:makeGlue(item) else break end
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    i = i + 1
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  end
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  return i, items
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end
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function SILE.nodeMakers.unicode:letterspace ()
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  if not SILE.settings:get("document.letterspaceglue") then return end
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  if self.token then self:makeToken() end
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  if self.lastnode and self.lastnode ~= "glue" then
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    local w = SILE.settings:get("document.letterspaceglue").width
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    SU.debug("tokenizer", "Letter space glue:", w)
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    coroutine.yield(SILE.nodefactory.kern({ width = w }))
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    self.lastnode = "glue"
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    self.lasttype = "sp"
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  end
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end
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function SILE.nodeMakers.unicode.isICUBreakHere (_, chunks, item)
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  return chunks[1] and (item.index >= chunks[1].index)
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end
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function SILE.nodeMakers.unicode:handleICUBreak (chunks, item)
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  -- The ICU library has told us there is a breakpoint at
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  -- this index. We need to...
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  local bp = chunks[1]
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  -- ... remove this breakpoint (and any out of order ones)
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  -- from the ICU breakpoints array so that chunks[1] is
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  -- the next index point for comparison against the string...
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  while chunks[1] and item.index >= chunks[1].index do
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    table.remove(chunks, 1)
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  end
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  -- ...decide which kind of breakpoint we have here and
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  -- handle it appropriately.
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  if bp.type == "word" then
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    self:handleWordBreak(item)
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  elseif bp.type == "line" then
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    self:handleLineBreak(item, bp.subtype)
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  end
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  return chunks
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end
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function SILE.nodeMakers.unicode:handleWordBreak (item)
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  self:makeToken()
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  if self:isSpace(item.text) then
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    -- Spacing word break
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    self:makeGlue(item)
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  else -- a word break which isn't a space
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    self:addToken(item.text, item)
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  end
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end
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function SILE.nodeMakers.unicode:handleLineBreak (item, subtype)
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  -- Because we are in charge of paragraphing, we
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  -- will override space-type line breaks, and treat
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  -- them just as ordinary word spaces.
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  if self:isSpace(item.text) then
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    self:handleWordBreak(item)
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    return
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  end
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  -- But explicit line breaks we will turn into
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  -- soft and hard breaks.
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  self:makeToken()
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  self:makePenalty(subtype == "soft" and 0 or -1000)
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  local char = item.text
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  self:addToken(char, item)
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  local cp = SU.codepoint(char)
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  self.lasttype = chardata[cp] and chardata[cp].linebreak
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end
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function SILE.nodeMakers.unicode:iterator (items)
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  local fulltext = ""
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  for i = 1, #items do
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    fulltext = fulltext .. items[i].text
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  end
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  local chunks = { icu.breakpoints(fulltext, self.options.language) }
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  table.remove(chunks, 1)
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  return coroutine.wrap(function ()
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    local i
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    i, self.items = self:handleInitialGlue(items)
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    for j = i, #items do
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      self.i = j
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      self.item = self.items[self.i]
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      if self:isICUBreakHere(chunks, self.item) then
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        chunks = self:handleICUBreak(chunks, self.item)
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      else
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        self:dealWith(self.item)
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      end
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    end
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    self:makeToken()
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  end)
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end
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